Behaviorism is the theory that describes learning is due to an observable
change in behavior. The behaviors are sometimes learned in the process. In this
theory, the learners observe the information, practice the information and then
receive reinforcement through praise. The classic example of behaviorism is
when Pavlov used classic conditioning to investigate the digestive system of
dogs. Pavlov conditioned the dogs to react to the sound of a tuning fork. The
tuning fork became a conditioned stimulus. Other famous theorists include
Edward Thorndike who is known for inventing the puzzle box to investigate
problem solving in animals and B. F. Skinner who is known for inventing the
concept of operant conditioning.
In a
Behaviorist classroom learning takes place through acquiring facts, concepts
and skills. In this type of classroom one may observe a reward system for
positive learning behavior. There may be a money system where the students earn
classroom buck to spend at a later time. Also, there may be progress charts
visible. In this classroom, there may be contracts on a particular student’s
desk. Also, the learners will be receiving effective praise in small and large
accomplishments. Also, the teacher reinforces for both positive and negative
behavior. The teacher is a supervisor in the Behaviorist classroom. Finally in
this classroom there may be an emphasis on mastery learning with rewards and
consequences in place.
Learning
from the behaviorist point of view involves gaining knowledge from observable
behavior. Because of this, behaviorist influenced technology occurs through
drills and practice. This type of software focuses on skill building by using
the method of observing a particular skill and practicing the skill. Most drill
and practice software gives instant feedback by telling the user whether the
answer is correct or incorrect. Some examples of drill and practice software
are Math Blaster, Learn to Speak Spanish and Numbers Munchers.
SOURCE:
abanksto.myweb.uga.edu/portfolio/bankston_learning.pdf
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